About the Game
Short DecriptionRun, jump and turn the world upside-down!
And Yet It Moves is an award-winning physics-based platform game in which players rotate the game world at will to solve challenging puzzles. Tilting the world turns walls into floors, slides into platforms, and stacks of rocks into dangerous hazards.
Players navigate through a paper collage world created with colorful pieces of cardboard and set to distinctive music. With four different environments and unlockable modes, And Yet It Moves is a platformer that will provide gamers with endless challenges.
Turn your world upside-down with And Yet It Moves!
Key FeaturesAdvanced Platforming
Players run, jump and must rotate the world to solve puzzles.
A living world
Creatures such as bats, bees and monkeys populate the game world and react to ever- changing gravity.
Diversified Levels In Four Different Environments Mind- bending puzzles set in an extraordinary paper collage world created with colored cardboard, brought to life with handmade sounds and music.
Speed Run mode
You can compete against the clock on each level or with marathon runs throughout the entire environment.
Special Features on the WiiEven More Replayability
Unlockables include additional bonus levels and competitive play modes: Time Trial, Limited Rotation, and Survival. Additional modifications can be unlocked that can change the entire game.
Multiple Control Options
Play as you wish with four different control schemes. Use the motion sensor and Wii Remote™ pointer, or use the Classic Controller™.
Special Features PC / Mac / LinuxOnline high scores and shareable Ghost Runs
Go for the high score by challenging your friends or complete strangers and polish your skills of rotation.
Buy once, use everywhere
Once the game was bought via the Broken Rules web shop, you can download the DRM-free software for all platforms (PC, Mac, Linux).
GameplayAnd Yet It Moves is centered around the enhancement of players' abilities in a 2D platformer. Its core mechanism is the power to turn the world around any time the user chooses to. This has clear implications on the game environment: walls become floors, tunnels may suddenly be used as downward slides and a stone resting on the ground may fall, becoming either a dangerous obstacle or useful object for catapulting.
To successfully progress through a level, a player must apply the physical consequences of rotating the world to the avatar, and to other moving objects, like stones, drops of water and branches, as well as to living things, such as bats, monkeys and more.
Our goal was to cater to players with a reasonably high game literacy, along with newcomers to our domain. We carefully introduce our core mechanism, and slowly build up the challenges, so that one can improve while playing.
It's amazing how much there is to do when you're able to turn the world upside-down!
Art styleAnd Yet It Moves is notable, parallel to its polished, focused gameplay, for the unique artistic style that was to inevitably arise. Our team lacked a specialized visual game artist, so we looked for a style we liked that we would be able to produce. The roughness and analog feel of a world set in a paper collage provided just what we wanted, without the necessity of specialized artists building it. Each object, plant or animal that the player encounters is ripped out of a photo or movie image and rendered in scraps of paper. Every level was designed through a meticulous handmade process, including various back- and foreground layers, making it more interesting to play through.
The same analog approach was also used for the acoustic design of And Yet It Moves. In addition to visual finesse, the world is enriched with handmade sounds and music, all originating from our sound designer, Christoph's, voice.
If a player must spend a moment determining how to overcome an obstacle, the visual and acoustic beauty offers a great deal to enjoy in the meantime.
Online capabilitiesA great interest was shown in the high score tables of the prototype of And Yet It Moves, showing us that even platformers can be racing games.
Therefore, we officially included the social community phenomena of Speed Runs in the PC version, which accompany so many other platform games, but which have always been carried out via YouTube, among others.
Each run through a level in And Yet It Moves will be recorded as a »Ghost« and can be submitted with its time to the global online high scores. With the ability to download other user's Ghosts, one is able to compete against friends and strangers around the globe, or just watch a run to observe how others play through a level.
How it all beganAnd Yet It Moves was conceived as a game concept for a computer science course, held by the Department for Design and Assessment of Technology at the Vienna University of Technology. Thanks to the wisdom of our supervisors to constrict us to a 2D engine, we focused on giving a player more control and abilities within a 2D platformer. You can download the old Prototype of And Yet It Moves here:
(pc | mac).
The prototype for And Yet It Moves was a 2007 Independent Games Festival Student Showcase Winner and a 2007 EUROPRIX Top Talent Award Nominee.
It was additionally included in the 2007 Independent Games Showcase at E3, is an IndieCade Finalist and was shown at IndieCade @ Open Satellite 2008. Our prototype has also made its way into the Australian Center for Moving Images in Melbourne, where it was shown in the 2007 Best of Independent Games Festival exhibition.
Due to the aforementioned interest in the prototype, we decided to build a full version of the game. We strongly believe that we have created a noteworthy successor.